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Full throttle!

A ship i have been working on for quite a while.
I created two new trim sheets for the hull and alphas in this scene.
A thanks to Robert Eul for his help and tips regarding the creation of those.
www.artstation.com/roberteul

The environment renderings were done with Cycles and the beauty shots of the ship in EEVEE.
The engine flame effect is a material mapped onto geometry, not a volumetric shader.

Note noodles for the engine flame shader

Note noodles for the engine flame shader