This was an experiment on how to make an holographic screen while keeping it cheap to compute.
This is my end result of that test:
12 Triangles
3 textures
-The artwork
-16^2 tileable of a LCD screen
-256x16 gradient+ noise to control the glitches
2 Vertex colour channels
Rendered in the Blender 2.8 view port.
Work in progress thread can be seen here:
https://realtimevfx.com/t/linolafett-sketch-18-hologram/6551