A Sci Fi corridor i made for the game "X4 Foundations".
Modeled, textured and lit up in two working days.
Textures were already created in substance designer and were compressed in a single material via a neat texturre array trick. Via vertex colour you could then set the texture id and set smoothnes/metalness for the texture id.
Screenshots are straight from the game.
Clay and wireframe shots from inside Blender.
One material was provided already and not by me: The blueish emissive glow texture in the light sources at the roof.