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Docking procedures

Another spaceship, another docking port.
After working through Alex Senechals "Visual Design Basics" tutorial, i went on an tried to use some of the learned techniques to push my skills a bit more.
I am really happy with the result! Looking forward the next one :)

I worked on and off for a month on this image, much longer than usual, many iterations can be seen below.

Modeled in Blender 2.82.
Texturing done via UV and Procedural mapping. Credit to textures.com for their great library :)
Rendered in Cycles, GPU (RTX2080ti- thanks Bernd for being able to use it for home office!) at 512 samples in about 10min.
Denoised with the Blender compositor. I uesd a denoising trick (denoise only render passes, not the final composite), to maintain details.

A little bit of Gimp processing at the end (watermark, slight HSL noise).

512 samples on gpu - denoised

512 samples on gpu - denoised

The creation process

Random colour viewport shot

Random colour viewport shot

Texture - flat viewport shading.

Texture - flat viewport shading.

Compositing for the final image. Pretty simple this time around.

Compositing for the final image. Pretty simple this time around.

Here the denoising trick. Denoising the inidividual render layers maintains detail much better!

Here the denoising trick. Denoising the inidividual render layers maintains detail much better!