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Arctic crashsite

A scene created from elements from my "one hour of greeble" session (one hour time to model something large).
I took the engines and wanted to create an old crashsite image. The first approach was a sandy desert, but that was done already pretty often ... so whats the opposite of warm? Yeah cold. So i made it into an arctic scene!

The destruction was done with a shader. I "just" alpha blended pixels away via a procedural noise texture.

Modeled in Blender 3.2
Rendered in Cycles (10 mins on RTX 3060 - 1k samples)
Post processing in Gimp (slight colour correction and value enhancement)

The creation process.

Solid viewport with random object colour (i did hide the alpha cards)

Solid viewport with random object colour (i did hide the alpha cards)

Material preview viewport

Material preview viewport