A scene created from elements from my "one hour of greeble" session (one hour time to model something large).
I took the engines and wanted to create an old crashsite image. The first approach was a sandy desert, but that was done already pretty often ... so whats the opposite of warm? Yeah cold. So i made it into an arctic scene!
The destruction was done with a shader. I "just" alpha blended pixels away via a procedural noise texture.
Modeled in Blender 3.2
Rendered in Cycles (10 mins on RTX 3060 - 1k samples)
Post processing in Gimp (slight colour correction and value enhancement)
The creation process.